Files
KH_Clock/dashboard/app.js
Spencer 0c2392b2b3 Initial implementation of Sahsa Clock
Pygame framebuffer clock for Le Potato (ARM Debian) with aiohttp webhook server.
Renders 12-hour clock directly to /dev/fb0 (no X11/Wayland). Supports full-screen
message overlays pushed via a browser dashboard or Bearer-token API. Includes
first-run setup wizard, session-based dashboard auth, bcrypt password storage,
per-IP rate limiting, and systemd service unit.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-24 16:22:10 -06:00

131 lines
4.3 KiB
JavaScript

'use strict';
const msgTextarea = document.getElementById('msg');
const charNum = document.getElementById('char-num');
const sendBtn = document.getElementById('send-btn');
const clearBtn = document.getElementById('clear-btn');
const statusDot = document.getElementById('status-dot');
const statusText = document.getElementById('status-text');
// ── Character counter ────────────────────────────────────────────────────────
msgTextarea.addEventListener('input', () => {
charNum.textContent = msgTextarea.value.length;
});
// ── Duration helper ──────────────────────────────────────────────────────────
function getSelectedDuration() {
const checked = document.querySelector('input[name="duration"]:checked');
return checked ? parseInt(checked.value, 10) : 60;
}
// ── Auth redirect helper ─────────────────────────────────────────────────────
function handleUnauth(status) {
if (status === 401) {
window.location.href = '/login';
return true;
}
return false;
}
// ── Send message ─────────────────────────────────────────────────────────────
async function sendMessage() {
const text = msgTextarea.value.trim();
if (!text) {
msgTextarea.focus();
return;
}
const duration = getSelectedDuration();
const body = { text };
if (duration === 0) {
body.persist = true;
} else {
body.duration = duration;
}
sendBtn.disabled = true;
try {
const res = await fetch('/dashboard/message', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body),
});
if (handleUnauth(res.status)) return;
if (res.ok) {
msgTextarea.value = '';
charNum.textContent = '0';
await refreshStatus();
} else {
const err = await res.text();
setStatus(false, `Error: ${err}`);
}
} catch {
setStatus(false, 'Could not reach server.');
} finally {
sendBtn.disabled = false;
}
}
// ── Clear message ────────────────────────────────────────────────────────────
async function clearMessage() {
try {
const res = await fetch('/dashboard/message', { method: 'DELETE' });
if (handleUnauth(res.status)) return;
if (res.ok) {
await refreshStatus();
}
} catch {
setStatus(false, 'Could not reach server.');
}
}
// ── Status polling ───────────────────────────────────────────────────────────
function setStatus(active, message) {
statusDot.className = 'status-dot' + (active ? ' active' : '');
statusText.textContent = message;
}
async function refreshStatus() {
try {
const res = await fetch('/dashboard/status');
if (handleUnauth(res.status)) return;
const data = await res.json();
if (data.active) {
let detail = '';
if (data.persistent) {
detail = ' — until cleared';
} else if (data.remaining_seconds !== null) {
const secs = Math.round(data.remaining_seconds);
const mins = Math.floor(secs / 60);
detail = mins > 0
? `${mins}m ${secs % 60}s remaining`
: `${secs}s remaining`;
}
setStatus(true, `Showing: "${data.text}"${detail}`);
} else {
setStatus(false, 'Screen is showing the clock.');
}
} catch {
setStatus(false, 'Could not reach server.');
}
}
// ── Wire up events ───────────────────────────────────────────────────────────
sendBtn.addEventListener('click', sendMessage);
clearBtn.addEventListener('click', clearMessage);
// Initial status fetch, then poll every 5 seconds
refreshStatus();
setInterval(refreshStatus, 5000);