Pygame framebuffer clock for Le Potato (ARM Debian) with aiohttp webhook server. Renders 12-hour clock directly to /dev/fb0 (no X11/Wayland). Supports full-screen message overlays pushed via a browser dashboard or Bearer-token API. Includes first-run setup wizard, session-based dashboard auth, bcrypt password storage, per-IP rate limiting, and systemd service unit. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
131 lines
4.3 KiB
JavaScript
131 lines
4.3 KiB
JavaScript
'use strict';
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const msgTextarea = document.getElementById('msg');
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const charNum = document.getElementById('char-num');
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const sendBtn = document.getElementById('send-btn');
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const clearBtn = document.getElementById('clear-btn');
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const statusDot = document.getElementById('status-dot');
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const statusText = document.getElementById('status-text');
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// ── Character counter ────────────────────────────────────────────────────────
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msgTextarea.addEventListener('input', () => {
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charNum.textContent = msgTextarea.value.length;
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});
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// ── Duration helper ──────────────────────────────────────────────────────────
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function getSelectedDuration() {
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const checked = document.querySelector('input[name="duration"]:checked');
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return checked ? parseInt(checked.value, 10) : 60;
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}
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// ── Auth redirect helper ─────────────────────────────────────────────────────
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function handleUnauth(status) {
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if (status === 401) {
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window.location.href = '/login';
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return true;
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}
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return false;
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}
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// ── Send message ─────────────────────────────────────────────────────────────
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async function sendMessage() {
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const text = msgTextarea.value.trim();
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if (!text) {
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msgTextarea.focus();
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return;
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}
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const duration = getSelectedDuration();
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const body = { text };
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if (duration === 0) {
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body.persist = true;
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} else {
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body.duration = duration;
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}
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sendBtn.disabled = true;
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try {
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const res = await fetch('/dashboard/message', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(body),
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});
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if (handleUnauth(res.status)) return;
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if (res.ok) {
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msgTextarea.value = '';
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charNum.textContent = '0';
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await refreshStatus();
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} else {
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const err = await res.text();
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setStatus(false, `Error: ${err}`);
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}
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} catch {
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setStatus(false, 'Could not reach server.');
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} finally {
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sendBtn.disabled = false;
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}
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}
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// ── Clear message ────────────────────────────────────────────────────────────
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async function clearMessage() {
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try {
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const res = await fetch('/dashboard/message', { method: 'DELETE' });
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if (handleUnauth(res.status)) return;
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if (res.ok) {
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await refreshStatus();
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}
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} catch {
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setStatus(false, 'Could not reach server.');
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}
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}
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// ── Status polling ───────────────────────────────────────────────────────────
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function setStatus(active, message) {
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statusDot.className = 'status-dot' + (active ? ' active' : '');
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statusText.textContent = message;
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}
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async function refreshStatus() {
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try {
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const res = await fetch('/dashboard/status');
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if (handleUnauth(res.status)) return;
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const data = await res.json();
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if (data.active) {
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let detail = '';
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if (data.persistent) {
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detail = ' — until cleared';
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} else if (data.remaining_seconds !== null) {
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const secs = Math.round(data.remaining_seconds);
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const mins = Math.floor(secs / 60);
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detail = mins > 0
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? ` — ${mins}m ${secs % 60}s remaining`
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: ` — ${secs}s remaining`;
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}
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setStatus(true, `Showing: "${data.text}"${detail}`);
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} else {
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setStatus(false, 'Screen is showing the clock.');
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}
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} catch {
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setStatus(false, 'Could not reach server.');
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}
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}
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// ── Wire up events ───────────────────────────────────────────────────────────
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sendBtn.addEventListener('click', sendMessage);
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clearBtn.addEventListener('click', clearMessage);
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// Initial status fetch, then poll every 5 seconds
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refreshStatus();
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setInterval(refreshStatus, 5000);
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