Bump to v1.1.0, enable network and docker detectors
- Version bump reflecting new features (sounds, tap reaction, docker detector) - Rename title to Kao - Enable network and docker detectors by default Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -45,7 +45,7 @@
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},
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{
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"name": "network",
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"enabled": false,
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"enabled": true,
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"script": "detectors/network.py",
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"env": {
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"CHECK_INTERVAL": "60",
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@@ -55,7 +55,7 @@
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},
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{
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"name": "docker",
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"enabled": false,
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"enabled": true,
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"script": "detectors/docker.py",
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"env": {
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"CHECK_INTERVAL": "60",
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119
index.html
119
index.html
@@ -1,9 +1,12 @@
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<!DOCTYPE html>
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<title>Sentry-Emote</title>
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<head>
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<meta charset="UTF-8" />
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1.0, user-scalable=no"
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/>
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<title>Kao</title>
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<style>
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* {
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margin: 0;
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@@ -42,7 +45,8 @@
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}
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@keyframes breathe {
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0%, 100% {
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0%,
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100% {
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opacity: 1;
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transform: scale(1);
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}
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@@ -58,9 +62,16 @@
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}
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@keyframes shake {
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0%, 100% { transform: translateX(0); }
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25% { transform: translateX(-5px); }
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75% { transform: translateX(5px); }
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0%,
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100% {
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transform: translateX(0);
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}
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25% {
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transform: translateX(-5px);
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}
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75% {
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transform: translateX(5px);
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}
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}
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/* Popping animation - scale up for Notifications */
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@@ -69,7 +80,8 @@
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}
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@keyframes pop {
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0%, 100% {
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0%,
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100% {
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transform: scale(1);
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}
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50% {
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@@ -83,7 +95,8 @@
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}
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@keyframes celebrate {
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0%, 100% {
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0%,
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100% {
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transform: translateY(0) rotate(0deg);
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}
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25% {
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@@ -100,7 +113,8 @@
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}
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@keyframes float {
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0%, 100% {
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0%,
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100% {
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transform: translateY(0);
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}
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50% {
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@@ -114,7 +128,8 @@
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}
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@keyframes bounce {
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0%, 100% {
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0%,
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100% {
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transform: translateY(0);
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}
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50% {
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@@ -128,7 +143,8 @@
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}
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@keyframes sway {
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0%, 100% {
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0%,
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100% {
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transform: rotate(0deg);
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}
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25% {
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@@ -145,7 +161,8 @@
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}
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@keyframes blink {
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0%, 100% {
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0%,
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100% {
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opacity: 1;
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}
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50% {
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@@ -159,7 +176,8 @@
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}
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@keyframes search {
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0%, 100% {
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0%,
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100% {
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transform: translateX(0);
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opacity: 0.6;
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}
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@@ -179,7 +197,8 @@
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}
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@keyframes sleep {
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0%, 100% {
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0%,
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100% {
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opacity: 0.4;
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transform: scale(1);
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}
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@@ -189,20 +208,21 @@
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}
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}
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</style>
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</head>
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<body>
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</head>
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<body>
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<div id="emote" class="breathing">( ^_^)</div>
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<div id="message">Loading...</div>
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<script>
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const emoteEl = document.getElementById('emote');
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const messageEl = document.getElementById('message');
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const emoteEl = document.getElementById("emote");
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const messageEl = document.getElementById("message");
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const POLL_INTERVAL = 2000;
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const VERSION = 'v1.0.0';
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const VERSION = "v1.1.0";
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// Sound system
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let audioCtx = null;
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let soundEnabled = new URLSearchParams(window.location.search).get('sound') === 'on';
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let soundEnabled =
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new URLSearchParams(window.location.search).get("sound") === "on";
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let lastState = null;
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let lastData = null;
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let isReacting = false;
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@@ -211,19 +231,22 @@
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if (!audioCtx) {
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audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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}
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if (audioCtx.state === 'suspended') {
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if (audioCtx.state === "suspended") {
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audioCtx.resume();
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}
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}
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function playTone(frequency, duration, type = 'sine', volume = 0.1) {
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function playTone(frequency, duration, type = "sine", volume = 0.1) {
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if (!soundEnabled || !audioCtx) return;
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const osc = audioCtx.createOscillator();
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const gain = audioCtx.createGain();
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osc.type = type;
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osc.frequency.value = frequency;
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gain.gain.value = volume;
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gain.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + duration);
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gain.gain.exponentialRampToValueAtTime(
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0.001,
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audioCtx.currentTime + duration,
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);
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osc.connect(gain);
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gain.connect(audioCtx.destination);
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osc.start();
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@@ -244,7 +267,7 @@
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function playNotifySound() {
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// Gentle ping
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playTone(880, 0.1, 'sine', 0.08);
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playTone(880, 0.1, "sine", 0.08);
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}
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function playRecoverySound() {
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@@ -256,7 +279,7 @@
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function playReactSound() {
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// Cute surprised chirp
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playTone(600, 0.08, 'sine', 0.06);
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playTone(600, 0.08, "sine", 0.06);
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}
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function handleStateChange(newState, newEmote) {
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@@ -267,13 +290,17 @@
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// State transitions that trigger sounds
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if (newState !== lastState) {
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if (newState === 'critical') {
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if (newState === "critical") {
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playCriticalSound();
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} else if (newState === 'warning') {
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} else if (newState === "warning") {
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playWarningSound();
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} else if (newState === 'notify') {
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} else if (newState === "notify") {
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playNotifySound();
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} else if (newState === 'optimal' && lastState !== 'optimal' && lastState !== 'sleeping') {
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} else if (
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newState === "optimal" &&
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lastState !== "optimal" &&
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lastState !== "sleeping"
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) {
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// Recovery - also check for celebration emote
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playRecoverySound();
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}
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@@ -282,7 +309,7 @@
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}
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// Handle tap - enable sound and show reaction
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document.body.addEventListener('click', () => {
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document.body.addEventListener("click", () => {
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// Enable sound on first tap (browser autoplay policy)
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if (!soundEnabled) {
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soundEnabled = true;
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@@ -298,8 +325,8 @@
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const prevMsg = messageEl.textContent;
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// Surprised face!
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emoteEl.textContent = '( °o°)';
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emoteEl.className = 'popping';
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emoteEl.textContent = "( °o°)";
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emoteEl.className = "popping";
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messageEl.textContent = `Kao ${VERSION}`;
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playReactSound();
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@@ -320,22 +347,22 @@
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// Also init if ?sound=on
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if (soundEnabled) {
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document.addEventListener('DOMContentLoaded', initAudio);
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document.addEventListener("DOMContentLoaded", initAudio);
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}
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async function fetchStatus() {
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try {
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const response = await fetch('/status');
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if (!response.ok) throw new Error('Failed to fetch');
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const response = await fetch("/status");
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if (!response.ok) throw new Error("Failed to fetch");
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const data = await response.json();
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updateDisplay(data);
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} catch (err) {
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// Connection lost state
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emoteEl.textContent = '( ?.?)';
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emoteEl.style.color = '#888888';
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emoteEl.className = 'searching';
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messageEl.style.color = '#888888';
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messageEl.textContent = '';
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emoteEl.textContent = "( ?.?)";
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emoteEl.style.color = "#888888";
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emoteEl.className = "searching";
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messageEl.style.color = "#888888";
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messageEl.textContent = "";
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}
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}
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@@ -354,10 +381,10 @@
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// Only show message when there's something to report
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const topEvent = data.active_events && data.active_events[0];
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messageEl.textContent = (topEvent && topEvent.message) || '';
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messageEl.textContent = (topEvent && topEvent.message) || "";
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// Update animation class
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emoteEl.className = '';
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emoteEl.className = "";
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if (data.animation) {
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emoteEl.classList.add(data.animation);
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}
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@@ -367,5 +394,5 @@
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fetchStatus();
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setInterval(fetchStatus, POLL_INTERVAL);
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</script>
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</body>
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</body>
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</html>
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Block a user