Improve emote personality system

- Replace dreamy emote with content face ( ˙▿˙)
- Make blinks brief (1-2 seconds) instead of lasting full rotation

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-02-03 17:42:34 -06:00
parent c6913c611d
commit 8d609db90e

View File

@@ -23,7 +23,7 @@ CELEBRATION_DURATION = 5 # Seconds to show celebration after recovery
# Emote variations with paired animations
OPTIMAL_EMOTES = [
("( ^_^)", "breathing"), # calm, content
("( ᵔᴥᵔ)", "floating"), # dreamy
("( ˙▿˙)", "floating"), # content
("(◕‿◕)", "bouncing"), # cheerful
("( ・ω・)", "swaying"), # curious
("( ˘▽˘)", "breathing"), # cozy
@@ -50,6 +50,9 @@ active_events = {} # id -> {priority, message, timestamp, ttl}
# State tracking for personality
previous_priority = 4
celebrating_until = 0
blinking_until = 0
blink_emote = None
blink_animation = None
last_emote_change = 0
current_optimal_emote = OPTIMAL_EMOTES[0][0]
current_optimal_animation = OPTIMAL_EMOTES[0][1]
@@ -63,7 +66,8 @@ SLEEP_ANIMATION = "sleeping"
def get_current_state():
"""Determine current state based on active events."""
global previous_priority, celebrating_until, last_emote_change, current_optimal_emote, current_optimal_animation
global previous_priority, celebrating_until, blinking_until, blink_emote, blink_animation
global last_emote_change, current_optimal_emote, current_optimal_animation
# Sleep mode overrides everything
if is_sleeping:
@@ -107,15 +111,19 @@ def get_current_state():
if now < celebrating_until:
# Celebration mode
emote, animation = CELEBRATION_EMOTE
elif now < blinking_until:
# Brief blink/wink (1-2 seconds)
emote = blink_emote
animation = blink_animation
else:
# Rotate optimal emotes every 5 minutes, occasional idle expression
# Rotate optimal emotes every 5 minutes
if now - last_emote_change > 300:
last_emote_change = now
# 15% chance of an idle expression (wink/blink)
if random.random() < 0.15:
current_optimal_emote, current_optimal_animation = random.choice(IDLE_EMOTES)
else:
current_optimal_emote, current_optimal_animation = random.choice(OPTIMAL_EMOTES)
# 15% chance of a brief blink/wink
if random.random() < 0.15:
blink_emote, blink_animation = random.choice(IDLE_EMOTES)
blinking_until = now + random.uniform(1, 2)
emote = current_optimal_emote
animation = current_optimal_animation