Bump to v2.0.0: daily emote rotation + expanded sound library

- Emote face is now stable all day; /wake picks a fresh random face each
  morning instead of rotating every 5 minutes. Removes EMOTE_ROTATION_INTERVAL
  and last_emote_change entirely.
- Added 10 new synthesized sounds for /notify: doorbell, knock, ding, blip,
  siren, tada, ping, bubble, fanfare, and alarm (loops until tapped or TTL
  expires). stopAlarm() wired into tap handler and handleStateChange().
- openapi.yaml: new sound names added to enum.
- CLAUDE.md / README.md updated to reflect both changes.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-20 16:36:23 -06:00
parent dd8bf6005b
commit a074a42d40
7 changed files with 190 additions and 113 deletions

View File

@@ -217,7 +217,7 @@
const emoteEl = document.getElementById("emote");
const messageEl = document.getElementById("message");
const POLL_INTERVAL = 2000;
const VERSION = "v1.5.0";
const VERSION = "v2.0.0";
// Sound system
let audioCtx = null;
@@ -304,8 +304,69 @@
setTimeout(() => playTone(1047, 0.2), 300);
}
function playDoorbellSound() {
playTone(880, 0.3, "sine", 0.12);
setTimeout(() => playTone(659, 0.4, "sine", 0.12), 350);
}
function playKnockSound() {
playTone(200, 0.08, "square", 0.15);
setTimeout(() => playTone(200, 0.08, "square", 0.15), 150);
setTimeout(() => playTone(200, 0.08, "square", 0.15), 300);
}
function playDingSound() {
playTone(1046, 0.4, "sine", 0.1);
}
function playBlipSound() {
playTone(1200, 0.05, "sine", 0.07);
}
function playSirenSound() {
playTone(880, 0.15, "sawtooth", 0.12);
setTimeout(() => playTone(660, 0.15, "sawtooth", 0.12), 180);
setTimeout(() => playTone(880, 0.15, "sawtooth", 0.12), 360);
setTimeout(() => playTone(660, 0.15, "sawtooth", 0.12), 540);
}
function playTadaSound() {
playTone(392, 0.08, "sine", 0.1);
setTimeout(() => playTone(392, 0.08, "sine", 0.1), 100);
setTimeout(() => playTone(784, 0.4, "sine", 0.13), 220);
}
function playPingSound() {
playTone(1047, 0.15, "sine", 0.1);
}
function playBubbleSound() {
playTone(400, 0.06, "sine", 0.06);
setTimeout(() => playTone(600, 0.04, "sine", 0.04), 40);
}
function playFanfareSound() {
playTone(523, 0.1, "sine", 0.1);
setTimeout(() => playTone(659, 0.1, "sine", 0.1), 120);
setTimeout(() => playTone(784, 0.1, "sine", 0.1), 240);
setTimeout(() => playTone(1047, 0.15, "sine", 0.12), 360);
setTimeout(() => playTone(784, 0.08, "sine", 0.1), 520);
setTimeout(() => playTone(1047, 0.3, "sine", 0.15), 620);
}
// Alarm — loops until manually stopped
let alarmInterval = null;
function playAlarmTick() {
playTone(880, 0.15, "square", 0.2);
setTimeout(() => playTone(660, 0.15, "square", 0.2), 200);
}
function startAlarm() {
if (alarmInterval) return;
playAlarmTick();
alarmInterval = setInterval(playAlarmTick, 500);
}
function stopAlarm() {
if (alarmInterval) {
clearInterval(alarmInterval);
alarmInterval = null;
}
}
// Play sound by name
function playSoundByName(name) {
if (name === "alarm") { startAlarm(); return; }
const sounds = {
chime: playChimeSound,
alert: playAlertSound,
@@ -314,6 +375,15 @@
success: playSuccessSound,
notify: playNotifySound,
recovery: playRecoverySound,
doorbell: playDoorbellSound,
knock: playKnockSound,
ding: playDingSound,
blip: playBlipSound,
siren: playSirenSound,
tada: playTadaSound,
ping: playPingSound,
bubble: playBubbleSound,
fanfare: playFanfareSound,
};
if (sounds[name]) {
sounds[name]();
@@ -333,6 +403,7 @@
playSoundByName(customSound);
lastCustomSound = customSound;
} else if (!customSound) {
stopAlarm(); // stop any looping alarm
lastCustomSound = null;
}
@@ -363,6 +434,7 @@
// Handle tap - enable sound and show reaction
document.body.addEventListener("click", () => {
stopAlarm(); // stop any looping alarm
// Enable sound on first tap (browser autoplay policy)
if (!soundEnabled) {
soundEnabled = true;