Merge feature/notify-queue: notification queue for /notify endpoint

This commit is contained in:
2026-02-28 23:36:00 -06:00
6 changed files with 100 additions and 25 deletions

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@@ -84,7 +84,7 @@ All detectors support: `AGGREGATOR_URL`, `CHECK_INTERVAL`, `THRESHOLD_WARNING`,
| `/event` | POST | Register event: `{"id": "name", "priority": 1-4, "message": "optional", "ttl": seconds}` |
| `/clear` | POST | Clear event: `{"id": "name"}` |
| `/clear-all` | POST | Clear all active events |
| `/notify` | POST | Notification with optional customization (see below) |
| `/notify` | POST | Queued notification — buffered if one is playing, auto-advances when it expires |
| `/sleep` | POST | Enter sleep mode |
| `/wake` | POST | Exit sleep mode |
| `/stream` | GET | SSE stream — pushes state JSON on every change (used by the frontend) |
@@ -105,6 +105,8 @@ All detectors support: `AGGREGATOR_URL`, `CHECK_INTERVAL`, `THRESHOLD_WARNING`,
}
```
Rapid calls are buffered — each notification plays for its full `duration` before the next is shown. `/clear-all` also drains the queue.
| Field | Required | Description |
|-------|----------|-------------|
| `message` | No | Text to display below emote |

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@@ -16,6 +16,7 @@ Turn an old phone (with its OLED screen) into a glanceable ambient display for y
- **Extensible** — Add custom detectors for any metric
- **Personality** — Rotating expressions, celebration animations, sleep mode
- **Sound effects** — Optional audio cues for state changes (tap to enable)
- **Notification queue** — Rapid `/notify` bursts are buffered and played sequentially, never clobbering
- **Home Assistant ready** — Webhook endpoints for notifications and automation
## Quick Start
@@ -191,6 +192,8 @@ automation:
service: rest_command.kao_wake
```
Rapid `/notify` calls are queued automatically — each plays for its full `duration` before the next is shown. `/clear-all` drains the queue.
**Notify options:**
- `emote`: Any ASCII emote (e.g., `( °o°)`, `\\(^o^)/`)
- `color`: Hex color (e.g., `#FF9900`)
@@ -225,7 +228,7 @@ Navigate with `↑↓` or `Tab`, press `Enter` to fire, `Q` to quit. A toast con
| `/event` | POST | Register an event |
| `/clear` | POST | Clear an event by ID |
| `/clear-all` | POST | Clear all active events |
| `/notify` | POST | Simple notification `{"message": "", "duration": 5}` |
| `/notify` | POST | Queued notification `{"message": "", "duration": 5}` — buffered if one is playing |
| `/sleep` | POST | Enter sleep mode |
| `/wake` | POST | Exit sleep mode |
| `/docs` | GET | Interactive API documentation (Swagger UI) |

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@@ -4,8 +4,7 @@ Feature ideas for future work, roughly in priority order.
## REST API improvements
- **Notification queue** — buffer rapid `/notify` calls and auto-advance through
them instead of clobbering; important when HA fires several events at once
- ~~**Notification queue**~~done in v2.3.3
- **Sticky notifications** — a `sticky: true` flag on `/notify` to keep a
notification visible until explicitly cleared via `/clear`, rather than TTL-expiring
- **Named presets** — define reusable notification profiles in `config.json`

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@@ -3,6 +3,7 @@ Kao Aggregator
A lightweight event broker that manages priority-based system status.
"""
import collections
import json
import os
import queue
@@ -62,6 +63,9 @@ current_optimal_animation = OPTIMAL_EMOTES[0][1]
# Notify counter for unique IDs
_notify_counter = 0
# Notification queue: buffered /notify calls waiting to play (protected by events_lock)
notify_queue: collections.deque = collections.deque()
# SSE subscribers: one queue per connected client
_subscribers: set = set()
_subscribers_lock = threading.Lock()
@@ -165,6 +169,7 @@ def get_current_state():
"animation": animation,
"message": config["name"] if priority == 4 else f"{config['name']} state active",
"active_events": sorted(events_list, key=lambda x: x["priority"]),
"notify_queue_size": len(notify_queue),
"last_updated": datetime.now().isoformat(timespec="seconds"),
}
@@ -186,6 +191,19 @@ def write_status():
return state
def _promote_next_notification(now: float):
"""Promote the next queued notification to active. Must be called under events_lock."""
if notify_queue:
next_id, next_event = notify_queue.popleft()
duration = next_event.get("duration", DEFAULT_NOTIFY_DURATION)
active_events[next_id] = {
**next_event,
"timestamp": now,
"ttl": now + duration,
}
print(f"[QUEUE] Promoting next notification: {next_id} ({len(notify_queue)} remaining)")
def cleanup_expired_events():
"""Background thread to remove expired TTL events."""
while True:
@@ -193,6 +211,7 @@ def cleanup_expired_events():
time.sleep(1)
now = time.time()
expired = []
had_queue_event = False
with events_lock:
for eid, event in active_events.items():
@@ -200,8 +219,14 @@ def cleanup_expired_events():
expired.append(eid)
for eid in expired:
if active_events[eid].get("from_queue"):
had_queue_event = True
del active_events[eid]
# Auto-advance: promote next queued notification when the playing one expires
if had_queue_event:
_promote_next_notification(now)
if expired:
write_status()
except Exception as e:
@@ -248,10 +273,11 @@ def post_event():
@app.route("/clear-all", methods=["POST"])
def clear_all_events():
"""Clear all active events."""
"""Clear all active events and the notification queue."""
with events_lock:
count = len(active_events)
active_events.clear()
notify_queue.clear()
state = write_status()
return jsonify({"status": "cleared", "count": count, "current_state": state}), 200
@@ -270,10 +296,27 @@ def clear_event():
event_id = str(data["id"])
found = False
with events_lock:
if event_id not in active_events:
return jsonify({"error": "Event not found"}), 404
del active_events[event_id]
if event_id in active_events:
was_queue_playing = active_events[event_id].get("from_queue", False)
del active_events[event_id]
found = True
# If the playing queue notification was cleared, promote the next one
if was_queue_playing:
_promote_next_notification(time.time())
else:
# Check if it's waiting in the queue and remove it
new_queue = collections.deque(
(qid, qe) for qid, qe in notify_queue if qid != event_id
)
if len(new_queue) < len(notify_queue):
notify_queue.clear()
notify_queue.extend(new_queue)
found = True
if not found:
return jsonify({"error": "Event not found"}), 404
state = write_status()
return jsonify({"status": "cleared", "current_state": state}), 200
@@ -291,6 +334,7 @@ def notify():
"animation": "popping", # optional: breathing, shaking, popping, celebrating, floating, bouncing, swaying
"sound": "chime" # optional: chime, alert, warning, critical, success, none
}
Rapid calls are buffered and played sequentially.
"""
global _notify_counter
data = request.get_json(force=True) if request.data else {}
@@ -302,27 +346,41 @@ def notify():
event_id = f"notify_{int(time.time())}_{_notify_counter}"
event = {
"priority": 3, # Notify priority
"priority": 3,
"message": message,
"timestamp": time.time(),
"ttl": time.time() + duration,
"from_queue": True, # Tag so cleanup knows to auto-advance
"duration": duration, # Preserved for when promoted from queue
}
# Optional custom display properties
if "emote" in data:
event["emote"] = data["emote"]
if "color" in data:
event["color"] = data["color"]
if "animation" in data:
event["animation"] = data["animation"]
if "sound" in data:
event["sound"] = data["sound"]
for key in ("emote", "color", "animation", "sound"):
if key in data:
event[key] = data[key]
play_now = False
with events_lock:
active_events[event_id] = event
# Play immediately only if no queue notification is currently active or pending
queue_busy = any(e.get("from_queue") for e in active_events.values()) or len(notify_queue) > 0
if not queue_busy:
now = time.time()
active_events[event_id] = {**event, "timestamp": now, "ttl": now + duration}
play_now = True
else:
notify_queue.append((event_id, event))
print(f"[QUEUE] Buffered notification: {event_id} ({len(notify_queue)} in queue)")
state = write_status()
return jsonify({"status": "ok", "id": event_id, "current_state": state}), 200
if play_now:
state = write_status()
else:
state = get_current_state()
return jsonify({
"status": "ok",
"id": event_id,
"queued": not play_now,
"notify_queue_size": len(notify_queue),
"current_state": state,
}), 200
@app.route("/sleep", methods=["POST"])

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@@ -216,7 +216,7 @@
<script>
const emoteEl = document.getElementById("emote");
const messageEl = document.getElementById("message");
const VERSION = "v2.3.2";
const VERSION = "v2.3.3";
// Sound system
let audioCtx = null;

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@@ -124,7 +124,8 @@ paths:
description: |
Send a temporary notification with optional custom display properties.
Designed for Home Assistant integration. Notifications auto-expire after
the specified duration.
the specified duration. Rapid calls are buffered and played sequentially —
each notification waits for the previous to expire before displaying.
operationId: notify
requestBody:
required: false
@@ -365,7 +366,15 @@ components:
id:
type: string
description: Generated event ID
example: "ha_notify_1704067200000"
example: "notify_1704067200_1"
queued:
type: boolean
description: True if the notification was buffered (another is currently playing)
example: false
notify_queue_size:
type: integer
description: Number of notifications now waiting in the queue
example: 0
current_state:
$ref: "#/components/schemas/Status"
@@ -424,6 +433,10 @@ components:
type: array
items:
$ref: "#/components/schemas/ActiveEvent"
notify_queue_size:
type: integer
description: Number of notifications waiting in the queue
example: 0
last_updated:
type: string
format: date-time